AI Insights · Timothy · July 2024
Top 5 PVP Games on iOS in the Middle East, Q2 2024
Discover the performance trends of the top 5 PVP games on iOS in the Middle East during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 PVP games on iOS in the Middle East showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
جوابك جوابهم from Abdulrahman Alshimemeri saw a consistent decline in weekly revenue, starting at about $4.9K in early April and dropping to around $1.8K by the end of May. However, it experienced a slight recovery in June, ending the quarter at approximately $2.8K. Weekly downloads also decreased from 176K in early April to around 62K by mid-May, but rebounded to 82K by the end of June. Active users showed a similar trend, peaking at 486K in mid-April before declining to 380K by early June, then recovering slightly to 448K by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. demonstrated strong performance with weekly revenue consistently above $500K, peaking at $728K in late May. Weekly downloads showed a significant increase, starting at 43K in early April and reaching 124K by early June, before settling at 92K by the end of the quarter. The game also saw a steady rise in active users, growing from 179K in early April to 320K by early June, and maintaining around 302K by the end of June.
Squad Busters from Supercell, released in late May, had an impressive start with 703K downloads in its first week. However, downloads quickly tapered off to around 15K by the end of June. Revenue followed a similar pattern, starting at $85K and ending the quarter at $71K. Active users dropped sharply from 637K in its first week to just 84K by the end of June.
Roblox by Roblox Corporation maintained a robust performance with weekly revenue consistently above $500K, peaking at $764K in early April and ending the quarter at $665K. Weekly downloads fluctuated, starting at 59K in early April and reaching 80K by mid-June before settling at 66K by the end of June. Active users remained stable, hovering around the 1M mark throughout the quarter, with a slight increase to 1.1M by the end of June.
Subway Surfers from Sybo Games ApS had a steady performance with weekly revenue ranging between $1.8K and $3.2K. Downloads showed a gradual increase, from 45K in early April to 57K by the end of June. Active users fluctuated, peaking at 1.9M in early April, dropping to 1.3M in mid-April, and then rising again to 1.8M by mid-June before ending the quarter at 1.6M.
These insights are derived from Sensor Tower data. For more detailed analysis and further insights, visit Sensor Tower.